![](/uploads/1/2/5/6/125640889/376604795.jpg)
Shattered Galaxy is a massively multiplayer online real-time strategy game (MMORTS) that was released in 2001 by KRU Interactive., now known as Nexon Inc, after an extensive open beta period. In the US, it was published by Tri Synergy.
Shattered Galaxy was the closest. Maybe a notch below true MMO (was only like 24vs24 battles at a maximum or something) and no RTS-style economy, but a lot of fun masses of combined-arms units controlled by tons of players fighting against each other for control of capture points.Most other games that claim to be MMORTSes allow their economies to persist, and so they're nothing like true RTS games, but at least SG captured the fun unit micromanagement of Starcraft.
A persistent economy basically just hands victory to whoever played longest, which of course makes for pretty dull PVP. Originally posted by AxehiltShattered Galaxy was the closest. Maybe a notch below true MMO (was only like 24vs24 battles at a maximum or something) and no RTS-style economy, but a lot of fun masses of combined-arms units controlled by tons of players fighting against each other for control of capture points.Most other games that claim to be MMORTSes allow their economies to persist, and so they're nothing like true RTS games, but at least SG captured the fun unit micromanagement of Starcraft. A persistent economy basically just hands victory to whoever played longest, which of course makes for pretty dull PVP.Hmm. You can't have a MMORTS without persistence so it would seem to me that trying to do this would be exactly what they should be doing. I'm not sure that it is actually viable mind you, but the thought process can only really be in the right place by making it persistent. Originally posted by Ender4Hmm.
You can't have a MMORTS without persistence so it would seem to me that trying to do this would be exactly what they should be doing. I'm not sure that it is actually viable mind you, but the thought process can only really be in the right place by making it persistent.A persistent economy would completely break what makes it an RTS, and absolutely ruin PVP. So no, you definitely can strip out the parts of persistence that would cause a game to be catastrophically bad and focus on the elements that make a game overwhelmingly play like an RTS.
Definitely could've seen a temporary economy work in a game like Shattered Galaxy.Shattered Galaxy had persistence. It was just slightly less broken than a persistent economy would be. (But it was still pretty bad, since a high-level player's units would stomp your own units, and that ruins PVP.)Remember only RPGs are deliberately about playtime = power. That's what makes it an RPG (which also makes it fundamentally more casual.) RTSes are about tactical decisions and execution (which of course is slightly weird in that they've always been called real-time strategy but always been about real-time tactics, but well.that's what they are and that's what we call em.).
Try the game or.!Some relevant info from their site:We call SAGA an MMORTS because you build cities, command troops, and manage resources like in a traditional RTS, but also go on quests, chat with your friends, join guilds, and trade like an MMO. SAGA is an RTS with battling similar to the Total War series, mixed with city building from Stronghold. From all the online games i've tried.Hazeron.i would like to see something on the scope of that.-you could create your race-you could found an empire-you could colonize other planets and systems-you could design your ships-you could design the buildings-participate in the economy-amass an army be it with NPCs or players-jump to the action both in the frontlines and as strategistthen the dev got bored of its little project and instead of giving the IP and the game to competent developers he kept it for himself while doing other projects. A trully sad day.outside of that i see no MMORTS with enough depth, well, RTS are an old branch of games so theres not much to innovate. Clash of Clans?I don't know much about it. But, my room mate and all his welding and fabrication school buddies that come over after school play it. Watched them do it a bit on their phones.
![Shattered galaxy wiki characters Shattered galaxy wiki characters](http://img1.wikia.nocookie.net/__cb20120214001724/powerrangers/images/e/e4/Time_force.png)
They can be all online at the same time their games live with each others, and it goes on still while they are not present (seems persistent). Looks to be fairly large as well but mostly that instanced kind of large.
Their actually in a clan together and fight other clans. It has a lot of content and just as much interface from what I have seen of it. At least from an outside perspective it looks like an MMORTS. Originally posted by ZeonxThe guys at Artcraft are calling Crowfall an MMORTS and in my opinion the game sounds great. It may not be what you had in mind if you are looking for a traditional RTS with millions of players, but it definitely will require a lot of strategy and employs a campaign system.
I would highly suggest checking it out.Any source on that? Their website is woefully devoid of details but I for some reason had the impression this would be a Darkfall-like sandbox MMORPG (with MMORPG-style controls and combat.).
Shattered Galaxy | |
---|---|
Developer(s) | Kru Interactive |
Publisher(s) | Tri Synergy[1] |
Platform(s) | Windows |
Release | August 30, 2001[2] |
Genre(s) | MMORTS |
Mode(s) | Multiplayer |
Shattered Galaxy is a massively multiplayer online real-time strategy game (MMORTS) that was released in 2001 by KRU Interactive., now known as Nexon Inc, after an extensive open beta period. In the US, it was published by Tri Synergy. It combines the attributes of a massive multiplayer online role-playing game and a real-time strategy game. Having won the Seumas McNally Grand Prize at the 2001 Independent Games Festival and hosted through the Game Developers Conference, the game has been commercially unsuccessful due in large part to its dated graphics engine. The game was published under the name Tactical Commanders in South Korea, published by Nexon until December 31, 2005. This game has also been serviced in Japan, Taiwan, and Germany.
Plot
![](/uploads/1/2/5/6/125640889/376604795.jpg)